Monday, September 9, 2013

Guest Post: Games and Jewish Education

The following is a guest post from JETS Israel:

What will Jewish education look like in the year 2020? No one can say for sure but if current trends hold firm more and more educational frameworks will integrate online game models into their core curriculum as well as their enrichment activities.

Teachers throughout the educational spectrum are increasingly incorporating games and other online tools into their lesson plans. The new media that is available on the web enables young learners to develop and sharpen their abilities, teach themselves and mentor their peers using any of the dozens -- even hundreds -- of online platforms and games. These activities introduce new subjects and reinforce previous learning as they encourage students to problem solve, engage in role-playing, and strengthen their knowledge.

The Jewish educational world has been slow to embrace the opportunities that multi-media, online games and other digital tools bring to the classroom. Every year however, more Jewish schools, both day schools and afternoon enrichment programs, integrate these distance learning programs into their curriculum. Online Jewish educational groups such as JETS Israel incorporate games in an online venue as a way of heightening the students' engagement with the subject material and reinforcing the learning.

One popular activity involves "twinning" kids in Israeli and North American and challenging them to collaborate with each other to complete assignments. The wikispace model is a particularly adaptive tool for this kind of instruction. Kids can play any number of games with their peers across the ocean which highlight the lesson's main points and support the learning model.

Since one of the objectives of the twinning project involves strengthening the language skills of both groups (strengthening Hebrew for the North American kids and English for the Israeli kids) many teachers use the vocabulary from the subject to create online word games such as word scrambles, crosswords and -- a particularly popular game, description detective. Each pair of students -- one from Israel and one from the North American classroom -- receives their own sub-Wikispace where they join forces to complete the assignment as they compete against the other student pairs.

iPad classes offer another opportunity to bring online games into the classroom. When studying Israel's history or geography students can time themselves while placing Israeli cities and other geographical locations correctly on prepared map and then count the number of events that occurred in each location that they can identify. A timeline game offers the same challenges.

The web-conferencing model presents a perfect forum for trivia games, whether the subject involve Torah, Talmud, history or current events. As the teacher moderates the trivia game from his or her station anywhere in the world the kids can compete in pairs, in groups or as individuals. This game works best when the kids are split into groups and each group is represented by a different student, with the role of group representatives revolving among the students. Multiple groups can compete and as groups are eliminated, the last group standing becomes the trivia winner.

Sunday, September 1, 2013

5 Movie Reviews: Elysium, Before Midnight, etc

Elysium

Pretty much the defining standard of a badly written movie, this clunker is a mess of bad, unsubtle writing that drove me to distraction. You can see the script-writers behind every scene and every line of dialogue: "Here we need a scene that needs a female and a vulnerable child. Act vulnerable!" "Here we need a scene with tough guys in a poor neighborhood. Act tough!" And so they do, unimpressively and unmemorably.

A guy on Earth (all of whom are poor and live on a planet with no vegetation (where do they get oxygen?) is critically injured and so, like many others, makes a daring attempt to get to Elysium, a floating ring-world where all the rich people live in style and comfort with universal healing machines. Lots of punching, snarling, meanness, and crashes follow.

Like Skyfall and dozens of other bad movies that inexcusably didn't spend a teeny fraction of their production budget on someone who knows anything about technology, I was once again laughing out loud at the future of computer technology. I love when mankind's highest and most secure technology can be brought low by a couple of twisted wires (why are they still using wires, and why is every wire a universal access port to "the entire system", and why do all access ports universally use the same communication standard as every ad-hoc laptop brought to hack it?).

The basic plot points, while obviously supposed to have political metaphor, don't really make any sense; one example: healing technology is free, limitless, and consumes no resources; why keep it away from the poor people?

Skip.

Before Midnight

This is a sparkling achievement that demonstrates that there is endless possibility for great movies, and they don't need a single special effect or action sequence.

This is the third movie in a trilogy from director Robert Linklater and actors/writers Ethan Hawke and Julie Delpy. I don't recognize Ethan from anything else, but I remember Julie from her equally fine performances in Kieslowski's great Trois Couleurs trilogy. All three of the movies in this trilogy (both trilogies, actually) are can't-miss movies, and they should ideally be seen in order.

The movies are sequences of long conversations, some of which take place in real time without a camera cut over the course of 15 or 20 or more minutes. They are daring conversations that present real conversations about universal issues while avoiding anything cliche. They succeed by bringing the individual and his or her perspective into the mix, so that the conversations don't use the exact words that we might use but they sure seem to cover the same ground.

They are insightful and thought-provoking, fascinating, captivating, and at times highly charged and emotional. One of these movies is worth the rest of the summer's multi-million dollar special effect comic book adaptations and Pixar sequels combined.

Must-see. Be warned that this movie contains an extended topless scene, but it's not very sexual.

The Lone Ranger

Speaking of overproduced multi-million dollar special effect movies, this one, like John Carter, was not bad, certainly not as bad as the critics and box office results would lead you to believe. This movie is mis-titled, since it's about Tonto (johnny Depp), with The Lone Ranger (Armie Hammer) thrown in as his straight-man sidekick. Depp is fetching and he has some good lines; a lot of it was fun. The plot is ok: something about railway companies and money; it's about un-trust-able companions really, since the plot is not important.

It tries a little too hard, perhaps. But it's still better than Elysium.

Meh. If you must go out and there is nothing else to see.

Monsters University

An entirely unnecessary prequel that is wholly unoriginal and just not that captivating. This may have worked as a Pixar short. It's a straightforward story about a band of misfits and the same type of moral lessons driven home by Monsters Inc, which was a much better movie. Mike and Sully meet; they are not natural friends, but circumstances require them to team together with a bunch of other misfits in order to graduate. Cue the unlikely victories over the more deserving but arrogant foils.

It's not a bad movie. At least the ending is not bad.

Meh. Skip.

The Great Gatsby

Watching this solidified for me the problem with a whole bunch of recent movies: a director with an over-inflated ego. In this movie, as in Anna Karenina and most famously (and, paradoxically, least problematically) in Moulin Rouge, the director is so in love with himself that he treats the actors like scenery on which to hang the score and visuals. Instead of the movie being about the characters and the dialog, it is whiz, flash, sparkle, moving cameras, mirrors, paintings, and basically anything to avoid a single real moment of human interaction. The characters, when they appear on film, drop lines like they are part of the sound effects.

The result is all style and no substance, and I hate it. It's tiring, obnoxious, and the exact opposite of what a movie is capable of delivering. Like Anna Karenina, I abandoned this about a third of the way through.