Showing posts with label the menorah game. Show all posts
Showing posts with label the menorah game. Show all posts

Sunday, July 28, 2013

Shabbat Gaming / New Rule For It's Alive

I spent shabbat with my good friends David and Yael. Shira, their nine year old daughter, was also home. David is a semi-regular at the Jerusalem game group.

We started the evening with Shira telling me that she wants to play a great game with me that she has called It's Alive; she went goggly-eyed when I told her I had created it. We played the basic game after dinner with a new rule change:

The following new rule is an official variant for the game of It's Alive, and will be the standard rule in any new editions. On your turn, you can - instead of buying, selling, or auctioning the top card of the deck - buy a card from someone else's graveyard directly to your board. It costs the buy value + the sell value of the card. You can pay this cost using any combination of cards and/or coins. I.e.:


Card valueCost from grave
23
34
46
57
69
710
812
913
1015

This replaces the entire double step procedure of first paying to bring the card to the center of the table and then buying, selling, or auctioning the card.

In the basic games, this means that cheap cards are nearly always bought from graveyards, and expensive ones more frequently. In the advanced game I suspect that duplicate cards will be auctioned more frequently and expensive cards fetched from graveyards more frequently.

We played the basic game and Shira won.

After this, David and I drafted Magic cards before bed. The next day we played with our decks. I had to play three colors and I was feeling pretty vulnerable with my deck because it had nothing against fliers except for a Serrated Arrows. I lost the first game quickly because I didn't draw more than two lands. But I won the next two games with one of those level up white guys who gives all of your other creatures +1/+1 . David didn't get many fliers out, and the one that he got out I killed with the arrows. So I basically won because I had the big white guy; when I drafted it, it was choice between him and an equipment that you could use to tap an equipped creature for any color mana.

We drafted again and played again, and this time I lost two games, both with large buildups, and once again I had nothing to take out his fliers.

On shabbat morning before lunch, Shira taught me Thirteen, a game that we played with a whole mess of cards from various decks, though I suspect that it should be played with two standard decks of playing cards. Shuffle both decks, including the jokers. Each player gets thirteen random cards face down in ordered slots, numbered one to thirteen. The first player picks a card and places this card face up in the slot corresponding to the card value (A is one, K is thirteen), then reveals the card that was face down in that slot. He goes again using the newly revealed card. This continues until he reveals a card that corresponds to a slot that is already revealed. He then discards the unusable (for him) card. In case you didn't notice this part of the game is exactly like the solitaire game Clock.

The second player takes the discard if he needs it and proceeds the same way. Otherwise, he draws from the top of the deck and proceeds the same way. Play continues this way until one person has finished his board. He sets aside the last revealed card to use in place of a draw on any later turn that he desires. He shuffles all of his cards in with the deck and the discard pile, deals out twelve cards (one less than the previous round) and continues. If he draws or reveals a King, he can't play it obviously.

This continues until a player has only one card left and then completes his board, whereupon he wins. Jokers can used for any card, and if you draw a card that goes into a slot with a face up joker, you can replace it and reuse the joker somewhere else.

There are two choices in the game. 1) when to use a card you set aside from a previous round. 2) where to place a Joker, the significance of which depends - very slightly - on what cards your opponent has already revealed. These choices are not significant.

Shira won, with some jokers to spare.

Later in the day we all played Cities and Knights of Catan. Shira needed some help understanding the cards and occasionally deciding where to place roads and settlements. She won this, too.

Wednesday, December 5, 2012

Preorder My New Hanukkah Game Now!

My (old) new game Candle Quest is up on Kickstarter. You can go there right now to pre-order the world's first and only decent game with a Hanukkah theme ... heck, with any Jewish theme. Go there. Right Now. I'll wait.

You should know, however:
  • This game is a new version of The Menorah Game, of which my previous published game It's Alive! was a re-theme. This new edition returns the game to its original theme, but with all new graphics and professional publication (the original game never went beyond prototype stage).
  • The game includes new simplified rules for younger players.
  • The game will not actually be available for a few months. You won't be getting it this Hanukkah. Kickstarter is being used to contribute to make publishing the game possible and as a PRE-order. We need the money NOW to print and ship the game. Your backing gets you all kinds of goodies, and for just $25 you also get the game itself, shipped free in the continental US.
  • This game will be printed in a limited run, so backing the project on Kickstarter is your best chance of securing a copy of the game.
  • As of right now we are seeing a large expense in getting individual games shipped internationally, and that includes Israel. Hopefully we'll have a solution for that sometime soon.


Everything you need to know about the game, the project, the rewards for backing, etc, is on the Kickstarter page. A brief summary:

Candle Quest is a lightly-themed set collection and resource management game that features an assortment of dancing, waving and sad candle characters. It is a fast-moving family board game for 2 to 5 players ages 5 and up and takes 30-45 minutes to play.
In Candle Quest, you and your fellow players each need to find 8 different colored candles to light your Menorah. Some candles you can buy. For others, you can’t afford to pay full price; you may have to sell or bargain for them. Be on the lookout for the highly-valued magical dancing candles, but watch out in case one of your candles burns out! Will you be the first to collect your candles and light your Menorah?
Backers of the Kickstarter campaign who pledge at least $25 will receive a copy of the game when it is printed. All backers will receive additional benefits such as signed games or artwork, or digital downloads. Like most small publishing efforts, this game will be produced in a limited release, so it if you want a copy, grab it now.
The game will appeal to experienced gamers looking for a quick strategy game as well as parents and teachers interested in an original game that relates to the Jewish holiday of Hanukkah.  There is a complete lack of original entertaining games with Jewish themes beyond a few simple roll-and-move or trivia games for children. Candle Quest breaks new ground as the first and only designer game for Hanukkah intended to be entertaining for adults but playable by all members of the family.
Some gamers liked the horror theme of It's Alive! However, there were many others who liked the game but wanted a more family-friendly alternative. We hope that this new theme will serve the purpose. While it's about candles for your Menorah, there is no actual Jewish content in the game, so it should be enjoyable for anyone.

Thursday, November 15, 2012

Gilead Games

I'm involved in a new project that aims to bring The Menorah Game back to life. The Menorah Game is the original prototype version of It's Alive, which was published by Jackson Pope of the now defunct Reiver Games. More info about It's Alive can be found here.

The new project is called Gilead Games.

It is a joint project between myself, Nadine Wildmann who took over the Jerusalem Strategy Gaming Club when I moved to Raanana, and our friends Bill and Shirley Burdick in the US. Nadine is a game tinkerer (she created a biblical themed version of Ra for our group), a PR specialist, and a Wordpress wizard. Bill is the designer of a wickedly innovative RPG system called Death of the Vele; here is an interview of Bill by New Style. Shirley has designed and run live action Euro-style games for large groups.

We are still exploring what is required to publish the game or license the game to another publisher. Kickstarter is a strong possibility. Nadine has commissioned new artwork for the game that you can see on the site. Example:


Some of you like the horror theme of It's Alive, and that's tribute to the publishing skills of Jackson. However, there were many others who liked the game but wanted a more family-friendly alternative. We hope that this re-re-theme will serve the purpose. It's about candles on your menorah, but there is no actual Jewish content in the game, so it should be enjoyable for anyone. Of course, the basic mechanics will remain the same.

If you're at BGG.con, Nadine is there, and Bill and Shirley will be there soon, so search them out and say hi.