Some games not present (lent out to game club members) and some games behind the shelf (Go board, extra copies of It's Alive, etc). As I said, it's not many games; I keep it small by regularly trading away or selling games that didn't go over well in favor of new games.
Showing posts with label components. Show all posts
Showing posts with label components. Show all posts
Sunday, March 13, 2011
My Game Closet
Or as Rachel calls it, the eyesore:

Some games not present (lent out to game club members) and some games behind the shelf (Go board, extra copies of It's Alive, etc). As I said, it's not many games; I keep it small by regularly trading away or selling games that didn't go over well in favor of new games.
Some games not present (lent out to game club members) and some games behind the shelf (Go board, extra copies of It's Alive, etc). As I said, it's not many games; I keep it small by regularly trading away or selling games that didn't go over well in favor of new games.
Saturday, January 30, 2010
Cardboard Games vs iPad Games: 7 Reasons Why Each Are Better
7 reasons why cardboard games are better than games on a tablet computer
Design LimitationsAny framework, no matter how robust, enforces design limitations. Companies will produce APIs for game design, piece handling, board creation, and so on, but no matter how grandiose, a designer will always be stuck in the thinking that the framework provides.
No one would have designed Mousetrap if games had to be on a flat board with pieces and cards.
To be fair, a limited framework can actually be beneficial to game designers, up to a certain point. By narrowing those things that are possible, you eliminate the overwhelmingly empty space that paralyzes decision-making. Otherwise, like Powerpoint for presentations, every game begins to look the same.
Changing the Game
The magical thing about games and play is that you can change rules, or give handicaps, whenever you want. Start the game without a pawn, add an extra row of spaces, or combine two games with jumping jack interludes. The point is the fun, and you control what you want.
A programmed game ensures that everyone, everywhere, plays by the same rules, which is great for worldwide competitions, but not great for creativity and spontaneity. Or for undoing a move.
Who Owns It?
As we all should already know, when it comes to digital products, it's no longer clear who owns the product. It's easy to trade or sell games. You own them; no one can revoke their license or erase them from your machine, and they won't disappear if you upgrade the computer.
Furthermore, you know that no one is tracking how many times you play, who wins, or what you do.
Speaking of Upgrades
With cardboard, the power, operating system, and so on can't crap out on you. They don't use electricity; in fact, every time I read a story about hurricanes or power outages, invariably it mentions families huddled together over candle light playing games. Battery life only lasts so long, and the same goes for compatible operating systems.
You Spent How Much?
You will probably save money in the long run if you buy many inexpensive games for your tablet, but the initial cost of owning a tablet is nothing to sneeze at. Cardboard and plastic are cheap. You can get a lot of games for $500, or even $100. And that doesn't include the cost of the games and hardware and software maintenance.
Resistance is Useful
Dexterity and skill games are not the same on a table, iPhone, or whatever, however prettily they simulate the effects. You can't gain marble-shooting skills without marbles.
Ooh, Shiny
While gadgets are cool, so are tactile pieces that stand up on a board. If you're going to spend $500, there are some awesome Chess sets that cost that much and are beautiful. And in two years, they'll still be worth $500 or more, whereas your virtual games won't be worth anything at all.
7 reasons why games on a tablet computer are better than cardboard games
Portable Game LibraryOne cardboard game is portable, but 1000 cardboard games are not. It's pretty cool to think of having the right game for any occasion in your game pocket.
No More Missing Pieces
A great number of games stop being played because the pieces go missing, or the board warps, or the rules get lost, ...
Infinite downloadability can be handy.
Computer Processing
Some of the best games take 6 hours to play simply because of the need to check charts, roll dice, calculate values, and so on. Figuring out all the paths on a board can take a lot of time; it would sure help if you could get the value of a route by hovering your mouse over your route.
Furthermore, you don't have to worry about messing up the rules or forgetting all of your options. Complex games often play in about a quarter of the time on a computer.
Of course, playing on a computer allows you to play with enhancements and features that you simply can't do offline. Terrain that changes, pieces with random abilities, timed effects, hidden properties, and so on.
Essentially, board and computer game hybrids. That's the cool stuff we've all seen in the promo videos.
Low Barrier to Publish
Getting a cardboard game to market is painstaking, time-consuming, and costly. You can spend upwards of $50,000 on print runs, and then still have to negotiate with distributors, retailers, artists, marketers, and so on.
Not all of these costs will disappear, but the Internet is famously a low barrier to game creation and distribution, which should equal a whole lot more designs making it to the public (and a whole lot of crap to sift through to find the good ones). Better yet, a game with a flaw can easily be patched.
Remote Players
As already proven, while nothing beats face-to-face gaming, it's nice to have the option of including remote players in a game session. A tablet game, reproducing the board in multiple locations, should make this possible.
Saved Game States
When you have 15 minutes to play, you're generally stuck with 15 minute games in the cardboard world. A tablet makes it easy to fold a game up to save for later.
Record Keeping
Detailed personal record keeping is automated on computer assisted games. Keeping records is not only an affectation, but an important element in thinking about how you "play against yourself" over time, rather than win or lose each game independently.
And, on the flip side of what I listed as a drawback for tablet games, when everyone plays by the same rules, worldwide record keeping, comparisons, and tournaments are possible, and you don't all have to travel to the same place to have them.
Saturday, December 26, 2009
The 25 Strangest Board Games of 2009
See entries from 2008, 2007, 2006, 2005
+6 Bag O'Munchkin Babes
Following Steve Jackson's other release +6 Bag O'Munchkins. Aside from the weirdness of using these in a game of Munchkin - you can put one in front of you in order to gain a benefit during the game - SJ added a whole level of weirdness to them by allowing you to use the pieces in any other game.
For instance, you can whip out a munchkin babe to add or subtract from your die roll once in some other roll and move game.
This is so cool, that I hope the concept spreads (and I'll be stealing the idea for my next game at BGG.con, so look in your goodie bags).
Aargh!Tech
Architecture in the stone age. One player is the architect who sees a card with blocks in a certain order. The other is the builder who doesn't see the card.
The architect has to communicate to the builder using grunts and movements to tell the builder which blocks to pick up, rotate, and where to put them. If the builder does an action right, the architect bangs him on the head with a bludgeon. If he's wrong, he bangs him on the head twice.
Admiral Ackbar "It's a Trap!" Game
Based on the line from Return of the Jedi, this is a phrase-forming game using letter and punctuation tiles.
Beer & Pretzels
From the BGG description: Players throw coasters onto a table. And then they get money. And then they throw more coasters. And then they get more money. This very complex and detailed process repeats until the end of the game at which point the player with the most money wins, just like in real life.
At that point the winner will claim that Beer & Pretzels is the best game ever, and the non-winners (to be super politically correct) will claim that the game is fundamentally flawed, and most likely broken.
The BoardGameGeek Game
The game based on the web site, in this game, you play a game company trying to sell your games, and you also play players at a game group trying to acquire the best games for their group.
Designed by Richard Breese, the game features a thousand avatars from registered BGG users.
Bridge Troll
You're a troll who throws boulders to attract travelers to cross your bridge. Half the travelers you rob for their money, and the other half you eat. This allows you to pay for repairs on your bridge. From the boulders you've thrown.
The Bugman's Game
Each player has to guide his dwarf to the bar to pick up booze and grub and then make his way back to his table avoiding trouble and piles of vomit.
Bunny Bunny Moose Moose
The hunter looks for the animals who casually saunter away, trying to convince the hunter that he must be looking for something else. While the hunter strolls through the forest, players try to look like an animal the hunter won’t shoot (waving their fingers over their head).
Burg der 1000 Spiegel
A box with randomly arranged objects where the only way to find them is by putting mirrors into the box and looking through the sides. And since you're all vampires, if you find the objects, you collect blood tokens.
Cthulinária
A web-published redesign of Invisible City's Cthul-B-Que. Capture and cook Cthulhu Mythos monsters without losing life, limb or sanity. End the game with the most monstrous dishes in your serving area.
Deadly Russian Roulette: Die or Be Rich
A game simulating Russian Roulette with foam bullets. OMG.
Doorways to WTF
A print and play game based on Sid Sackson's games Doorways to Adventure and Doorways to Horror. You watch specific Youtube videos, looking for clues.
EAT
Pick the dish you want to try to eat from the buffet, roll the dice and see if you manage to force it down or if you lose your lunch. Be careful not to eat too many different flavors and avoid gross food if you can while you race to victory.
Eine gegen Eine
No information is given about the game contents, genre, or rules, and there is no rulebook. Part of the game is to discover how to play using the contents.
Fictional Rummy
A game with no components. The object is to describe the hand of cards you would have gotten, if you had actually been drawing cards. The best fictional hand wins.
The Game of Life: Extreme Reality Edition
It's Life, but you might get married while skydiving or give birth to sextuplets. And it's published by Hasbro.
HFP - Hard Furry Pets
Players become little anthropomorphic animals who try to charm sweet girls of wavering morality.
Hamster Combat
Hamster martial arts. 'Nuff said.
Insult Bingo
Bingo cards, where each space is an insult or vulgarity. Players take turns reading (shouting) the spaces, marking them off on their own card as appropriate.
Mr. Bacon's Big Adventure
Navigate your way through the Mustard Marsh, cross the eerie expanse of Wiener Wasteland and sail on the Sausage Sea. If you make it past the deceptive detour of Vegan Alley and avoid getting grounded in Gristle Grotto, you might just make it to the Great Frying Pan at the end of the trail.
Poo: The Card Game
Players are monkeys in the zoo having a fight ...
Poopsock! The MMORPG Addict Card Game
A card game poking fun at MMORPG players. A poopsock is an item that allows a player not to have to go to the bathroom, thus avoiding wasting valuable level-up time.
Red Shirts
Your goal is to kill off your opponents' Star Trek security personnel. Of course, they all eventually die in the end.
Top Ten: The Ten Commandments
Players battle over creating a new version of the ten commandments. Each player has a different goal.
Win, Lose, or Banana
The game comes with three cards. Pick one to find out if you win, lose, or banana.
+6 Bag O'Munchkin Babes
Following Steve Jackson's other release +6 Bag O'Munchkins. Aside from the weirdness of using these in a game of Munchkin - you can put one in front of you in order to gain a benefit during the game - SJ added a whole level of weirdness to them by allowing you to use the pieces in any other game.
For instance, you can whip out a munchkin babe to add or subtract from your die roll once in some other roll and move game.
This is so cool, that I hope the concept spreads (and I'll be stealing the idea for my next game at BGG.con, so look in your goodie bags).
Aargh!Tech
Architecture in the stone age. One player is the architect who sees a card with blocks in a certain order. The other is the builder who doesn't see the card.
The architect has to communicate to the builder using grunts and movements to tell the builder which blocks to pick up, rotate, and where to put them. If the builder does an action right, the architect bangs him on the head with a bludgeon. If he's wrong, he bangs him on the head twice.
Admiral Ackbar "It's a Trap!" Game
Based on the line from Return of the Jedi, this is a phrase-forming game using letter and punctuation tiles.
Beer & Pretzels
From the BGG description: Players throw coasters onto a table. And then they get money. And then they throw more coasters. And then they get more money. This very complex and detailed process repeats until the end of the game at which point the player with the most money wins, just like in real life.
At that point the winner will claim that Beer & Pretzels is the best game ever, and the non-winners (to be super politically correct) will claim that the game is fundamentally flawed, and most likely broken.
The BoardGameGeek Game
The game based on the web site, in this game, you play a game company trying to sell your games, and you also play players at a game group trying to acquire the best games for their group.
Designed by Richard Breese, the game features a thousand avatars from registered BGG users.
Bridge Troll
You're a troll who throws boulders to attract travelers to cross your bridge. Half the travelers you rob for their money, and the other half you eat. This allows you to pay for repairs on your bridge. From the boulders you've thrown.
The Bugman's Game
Each player has to guide his dwarf to the bar to pick up booze and grub and then make his way back to his table avoiding trouble and piles of vomit.
Bunny Bunny Moose Moose
The hunter looks for the animals who casually saunter away, trying to convince the hunter that he must be looking for something else. While the hunter strolls through the forest, players try to look like an animal the hunter won’t shoot (waving their fingers over their head).
Burg der 1000 Spiegel
A box with randomly arranged objects where the only way to find them is by putting mirrors into the box and looking through the sides. And since you're all vampires, if you find the objects, you collect blood tokens.
Cthulinária
A web-published redesign of Invisible City's Cthul-B-Que. Capture and cook Cthulhu Mythos monsters without losing life, limb or sanity. End the game with the most monstrous dishes in your serving area.
Deadly Russian Roulette: Die or Be Rich
A game simulating Russian Roulette with foam bullets. OMG.
Doorways to WTF
A print and play game based on Sid Sackson's games Doorways to Adventure and Doorways to Horror. You watch specific Youtube videos, looking for clues.
EAT
Pick the dish you want to try to eat from the buffet, roll the dice and see if you manage to force it down or if you lose your lunch. Be careful not to eat too many different flavors and avoid gross food if you can while you race to victory.
Eine gegen Eine
No information is given about the game contents, genre, or rules, and there is no rulebook. Part of the game is to discover how to play using the contents.
Fictional Rummy
A game with no components. The object is to describe the hand of cards you would have gotten, if you had actually been drawing cards. The best fictional hand wins.
The Game of Life: Extreme Reality Edition
It's Life, but you might get married while skydiving or give birth to sextuplets. And it's published by Hasbro.
HFP - Hard Furry Pets
Players become little anthropomorphic animals who try to charm sweet girls of wavering morality.
Hamster Combat
Hamster martial arts. 'Nuff said.
Insult Bingo
Bingo cards, where each space is an insult or vulgarity. Players take turns reading (shouting) the spaces, marking them off on their own card as appropriate.
Mr. Bacon's Big Adventure
Navigate your way through the Mustard Marsh, cross the eerie expanse of Wiener Wasteland and sail on the Sausage Sea. If you make it past the deceptive detour of Vegan Alley and avoid getting grounded in Gristle Grotto, you might just make it to the Great Frying Pan at the end of the trail.
Poo: The Card Game
Players are monkeys in the zoo having a fight ...
Poopsock! The MMORPG Addict Card Game
A card game poking fun at MMORPG players. A poopsock is an item that allows a player not to have to go to the bathroom, thus avoiding wasting valuable level-up time.
Red Shirts
Your goal is to kill off your opponents' Star Trek security personnel. Of course, they all eventually die in the end.
Top Ten: The Ten Commandments
Players battle over creating a new version of the ten commandments. Each player has a different goal.
Win, Lose, or Banana
The game comes with three cards. Pick one to find out if you win, lose, or banana.
Thursday, October 8, 2009
Pink Games 3
Here's a whole new set of pink games to make your life happy (happier) (not so bad).
Don't miss Pink Games and Pink Games 2.

A different set of Bicycle Pink Playing Cards, some of the proceeds from these cards, like many other pink games, goes to breast cancer research.

Pink Go Board, with pink and white stones. Nexus Gadgets carries a line of classic games in pink, including pink dominoes, mahjong, backgammon, and chess.

Pink Bingo Wand and Chips

Sex And The City Game

Scrabble Pink Flower; unlike the Designer's Pink Edition, this one doesn't appear to be in support of cancer research.

Find It Games Glitz & Glamour - Pink Ends, one edition of the game.

Pink Treehouse; Treehouse pyramids are components in a game system that has tens or hundreds of user-contributed games. They come in various colors, and this year came out in pink (cancer research).

How to Get Your Pink Card, about living the gay lifestyle.

Gayopoly; gay, along with female, is apparently stereotypically associated with the color pink.

Pink Stories, a story and deduction game with "girl themes".

Mother - The Game, a tongue-in-cheek trivia and acting game about mothers.
Yehuda
Don't miss Pink Games and Pink Games 2.

A different set of Bicycle Pink Playing Cards, some of the proceeds from these cards, like many other pink games, goes to breast cancer research.

Pink Go Board, with pink and white stones. Nexus Gadgets carries a line of classic games in pink, including pink dominoes, mahjong, backgammon, and chess.

Pink Bingo Wand and Chips

Sex And The City Game

Scrabble Pink Flower; unlike the Designer's Pink Edition, this one doesn't appear to be in support of cancer research.

Find It Games Glitz & Glamour - Pink Ends, one edition of the game.

Pink Treehouse; Treehouse pyramids are components in a game system that has tens or hundreds of user-contributed games. They come in various colors, and this year came out in pink (cancer research).

How to Get Your Pink Card, about living the gay lifestyle.

Gayopoly; gay, along with female, is apparently stereotypically associated with the color pink.

Pink Stories, a story and deduction game with "girl themes".

Mother - The Game, a tongue-in-cheek trivia and acting game about mothers.
Yehuda
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