With the introduction of the words QI and ZA, casual players may want to have a handy rule around to let them play with the Scrabble zealots.
You could not allow or not score two-letter words. Unfortunately, several good two letter words should score (such as AX), and near the end of the game you may not have much else to play.
An alternative is to limit the legal two letter words to those that an actual human might use in day-to-day life.
Here are the currently legal two letter Scrabble words. Words with an asterisk (*) are candidates for exclusion from casual games. Words with a question mark (?) are borderline cases.
AA* a type of lava, what you say when going over a cliff
AB* abdominal muscle
AD advertisement
AE* one
AG* agricultural
AH sound of surprise
AI* a sloth
AL* an Indian tree
AM opposite of AIN'T
AN singular
AR? the letter R
AS comparative
AT locational
AW cute overload
AX chops wood
AY* shortened form of AYE, not what Fonzie says
BA* the soul in Egyptian mythology, not a baby ball
BE or not
BI bisexual
BO* shortened form of beau
BY positional
DE* from (like in foreign names)
DO or do not, there is no try
ED shortened form of EDUCATION
EF? the letter F
EH Canadian punctuation mark
EL* elevated subway, where a Cockney tells you to go when he's drunk
EM? the letter M, or a printer's mark
EN? the letter N, or a printer's mark
ER hesitation
ES* a shortened form of the letter S
ET* past tense of eat
EX where my money goes
FA note in the musical scale
FE* a Hebrew letter
GO move or start, and a nice game
HA sound of amusement
HE him
HI hello
HM* sound of consideration, shortened form of HMM
HO? sound of surprise, not a loose woman
ID part of the mind
IF conjectural
IN locational
IS existential
IT object identification
JO* a sweetheart
KA* the spirit in Egyptian mythology
KI* the Chinese spiritual force
LA note in the musical scale, or word substitution in a song
LI* a Chinese measurement
LO and behold
MA your mom
ME not you
MI note in the musical scale
MM* sound of satisfaction, shortened form of MMM
MO* shortened form of moment
MU? Greek letter
MY possessive
NA* not, shortened form of NAH
NE* born with the name, shortened form of NEE
NO negative
NU Greek letter, also sound of impatience
OD* hypothetical force of natural power
OE* whirlwind of the Faerce islands
OF originating from
OH sound of surprise
OI* alternate for OY
OM* sound of a mantra
ON positional
OP* style of art, or shortened form of OPERATION
OR logical alternative
OS* various obscure definitions, such as a bone
OW sound of pain
OX moo
OY sound of despair
PA your dad
PE* Hebrew letter
PI Greek letter, 3.14
QI* alternate for KI
RE note in the musical scale
SH* shut up, shortened form of SHH
SI* alternate for TI
SO what
TA* sound of gratitude (this is a ? for some cultures)
TI note in the musical scale
TO directional
UH sound of hesitation
UM sound of thinking
UN* one
UP locational
US collective
UT* a note in an archaic French musical scale
WE collective
WO* shortened form of WOE
XI* Greek letter, alternate form of CHI
XU* Vietnamese coin
YA* you, or yes
YE you, archaic
YO it's my art center
ZA* shortened form of pizza
Note: If you allow QI and ZA, you should reduce the values of the letters Q and Z to 8.
Sunday, October 17, 2010
Thursday, October 14, 2010
Session Report, in which we discover that we like Mu after all
The latest Jerusalem Strategy Gaming Club session report is up. Games played: San Juan, R-Eco, Taj Mahal, Magic: the Gathering x 4, Mu.
We discover that we like Mu after all, and even still like San Juan. I lose badly in Magic, yet again.
Earlier this week, Rachel beat me by some 35 points in a Scrabble game; she had one Bingo to my none.
We discover that we like Mu after all, and even still like San Juan. I lose badly in Magic, yet again.
Earlier this week, Rachel beat me by some 35 points in a Scrabble game; she had one Bingo to my none.
Thursday, October 7, 2010
Session Report, in which we continue to enjoy Phonecia without really getting it
The latest Jerusalem Strategy Gaming Club session report is up. Games played: Dominion/Intrigue/Seaside, Phoenicia, Tichu.
I floundered two games of Dominion and Phoenicia. Oh well. At least I still know what I'm doing in Tichu.
I floundered two games of Dominion and Phoenicia. Oh well. At least I still know what I'm doing in Tichu.
Saturday, October 2, 2010
Shabbat Gaming
At my mom's for shabbat.
With Tal, I played a hand of Gin Rummy, which she won.
Then she forced me to play Go Fish with her. Wow. I won 7 sets to 6. I'm not sure we played correctly. On your turn, you called a number in your hand. If your opp has one or more cards of that number, you get them, and may call again. If you fail to collect any cards from opp, you end your turn by drawing. If you collected any cards from opp, you don't draw at the end of your turn. If you drew, and it was the card you called, you take another turn.
It's not an entirely brainless game, compared to War for example, because you have to decide what to call. That takes memory of what your opp has previously called, as well as some odds calculation as to what remains in the deck and what they might have pulled on their last few draws.
Still, I'm glad it was over quickly.
In the afternoon, I taught Homesteaders to two Beit Shemesh game groupies, Gavriel and Yaakov. As usual, I had a great time and I won the game without a clear understanding of why. I knew I was doing some things right, but I also thought I was doing many things wrong. Every time I play, I'm shy something critical at mid-game, either trade chips, cash, or all of the better commodities. In the last half of the game I begin calculating the number of points I'm actually able to gain each turn, which focuses my attention.
It's definitely an overwhelming amount of calculation for the faint of heart, so it's not for everybody. After 7 or 8 games, I've grown familiar with the exchanges so I have a better idea of what I can't do, freeing my thoughts to go after what I can.
Both of my opps played well. Gavriel took a heavy railroad tie strategy, with four houses giving bonuses for railroad ties and six railroad ties by the end of the game. He only netted 45 points total, however. Yaakov had some good buildings and victory point chips, but little in the way of bonus points from buildings and no high valued commodities left over. Also 45 points.
I had a few good buildings, thirty victory point chips, and a number of high valued commodities at the end; the latter because I was shut out of bidding in both of the last turns (bidding went to 21 in both columns). I earned my three points from the railroad track and kept a few commodity points; while Gavriel ended up paying as much in money and commodity points as he gained from the building, for a net of 0 points, Of course, it prevented me from getting the building which would have netted me around 13 points.
I ended with 58 points.
With Tal, I played a hand of Gin Rummy, which she won.
Then she forced me to play Go Fish with her. Wow. I won 7 sets to 6. I'm not sure we played correctly. On your turn, you called a number in your hand. If your opp has one or more cards of that number, you get them, and may call again. If you fail to collect any cards from opp, you end your turn by drawing. If you collected any cards from opp, you don't draw at the end of your turn. If you drew, and it was the card you called, you take another turn.
It's not an entirely brainless game, compared to War for example, because you have to decide what to call. That takes memory of what your opp has previously called, as well as some odds calculation as to what remains in the deck and what they might have pulled on their last few draws.
Still, I'm glad it was over quickly.
In the afternoon, I taught Homesteaders to two Beit Shemesh game groupies, Gavriel and Yaakov. As usual, I had a great time and I won the game without a clear understanding of why. I knew I was doing some things right, but I also thought I was doing many things wrong. Every time I play, I'm shy something critical at mid-game, either trade chips, cash, or all of the better commodities. In the last half of the game I begin calculating the number of points I'm actually able to gain each turn, which focuses my attention.
It's definitely an overwhelming amount of calculation for the faint of heart, so it's not for everybody. After 7 or 8 games, I've grown familiar with the exchanges so I have a better idea of what I can't do, freeing my thoughts to go after what I can.
Both of my opps played well. Gavriel took a heavy railroad tie strategy, with four houses giving bonuses for railroad ties and six railroad ties by the end of the game. He only netted 45 points total, however. Yaakov had some good buildings and victory point chips, but little in the way of bonus points from buildings and no high valued commodities left over. Also 45 points.
I had a few good buildings, thirty victory point chips, and a number of high valued commodities at the end; the latter because I was shut out of bidding in both of the last turns (bidding went to 21 in both columns). I earned my three points from the railroad track and kept a few commodity points; while Gavriel ended up paying as much in money and commodity points as he gained from the building, for a net of 0 points, Of course, it prevented me from getting the building which would have netted me around 13 points.
I ended with 58 points.
Thursday, September 30, 2010
Simchat Torah Gaming
A few teenagers who came for lunch were willing to try some games while we waited for the others to come home from ultra-long services.
I taught them Pit. One of the girls heard that it was a trading game and said that she didn't want to play, but I convinced her to stay in and to try. She won the game, and said that she liked it. "It's an interesting game".
I also brought out Set, which instantly gets players even without any formal declaration as to who is playing. I'm still pretty good, but I suspect that I may finally be slowing down.
I taught them Pit. One of the girls heard that it was a trading game and said that she didn't want to play, but I convinced her to stay in and to try. She won the game, and said that she liked it. "It's an interesting game".
I also brought out Set, which instantly gets players even without any formal declaration as to who is playing. I'm still pretty good, but I suspect that I may finally be slowing down.
Sunday, September 26, 2010
Games Day Session Report
The latest Jerusalem Strategy Gaming Club session report is up for Games Day, Fall 2010. Games played: Age of Empires III, Agricola, Antike, Dominion/Intrigue/Seaside, Homesteaders, Magic: the Gathering x 2, Mr Jack x 2, Parade, Puerto Rico, Scrabble.
Light attendance for a Games Day, but still fun.
Earlier, I played Puerto Rico with Rachel and Zeke (former game club attendee), and lost terribly: Rachel 61, Zeke 48, me 38. I also played Progressive Rummy with my mom and Tal; my mom beat us: Tal by a small amount, me by a lot.
Light attendance for a Games Day, but still fun.
Earlier, I played Puerto Rico with Rachel and Zeke (former game club attendee), and lost terribly: Rachel 61, Zeke 48, me 38. I also played Progressive Rummy with my mom and Tal; my mom beat us: Tal by a small amount, me by a lot.
Friday, September 24, 2010
Board Game Blog World Roundup
Yes more board game blogs, old and new, I have recently noted or rediscovered. See my sidebar for the current list of all regularly updating and active board game blogs.
A Game Comment Journal - Gerald "Linnaeus" Cameron, Nova Scotia, Canada. Also blogs at My Play.
Board Game Reviews - Monsieur Lapin, Calgary, Alberta.
Die Meeple Die - Alan Gaskell, Lancashire, UK. Reviews.
Forest of Games - James, Lincoln, NE. Reviews.
Game On! - Podcast out of OR, a different podcast than Game On!
Gameopolis - Podcast by Mark and Jeff.
Here Be Gamers! - Podcast by Marty and Nathan.
Inspiration to Publication - Jay Cormier, New Westminster, BC. Game design notes.
JP's Gaming Blog - Omaha, NE.
Nevermore Games Blog - Bryan Fischer and Corey Phillips company blog. Design notes.
Ninja vs Pirates - Company podcast with game designer interviews.
Point 2 Point - Jason and Scott. Probably the premier war game podcast.
The Adventuring Party - Shane, humbug, Liam and Cillian podcast.
The All Things Fun! Podcast - Ed Evans, Wes & Jess podcast.
The Board Broad - Shelda, Lincoln, NE. A woman's perspective.
The Game of the Day - Bryan Gahagan, Lincoln, NE. Movie and game reviews.
The Gaming Gang - Jeff McAleer, Elliott Miller, James Engelhardt. Reviews and more.
The How to Play Podcast - Ryan Sturm, Lancaster, NY. podcast on instructional subjects.
The Little Metal Dog Show - Michael Fox, Milton Keynes, Bucks, UK. Podcast.
This Week in Wargaming - Ken and Troy podcast on war games.
A Game Comment Journal - Gerald "Linnaeus" Cameron, Nova Scotia, Canada. Also blogs at My Play.
Board Game Reviews - Monsieur Lapin, Calgary, Alberta.
Die Meeple Die - Alan Gaskell, Lancashire, UK. Reviews.
Forest of Games - James, Lincoln, NE. Reviews.
Game On! - Podcast out of OR, a different podcast than Game On!
Gameopolis - Podcast by Mark and Jeff.
Here Be Gamers! - Podcast by Marty and Nathan.
Inspiration to Publication - Jay Cormier, New Westminster, BC. Game design notes.
JP's Gaming Blog - Omaha, NE.
Nevermore Games Blog - Bryan Fischer and Corey Phillips company blog. Design notes.
Ninja vs Pirates - Company podcast with game designer interviews.
Point 2 Point - Jason and Scott. Probably the premier war game podcast.
The Adventuring Party - Shane, humbug, Liam and Cillian podcast.
The All Things Fun! Podcast - Ed Evans, Wes & Jess podcast.
The Board Broad - Shelda, Lincoln, NE. A woman's perspective.
The Game of the Day - Bryan Gahagan, Lincoln, NE. Movie and game reviews.
The Gaming Gang - Jeff McAleer, Elliott Miller, James Engelhardt. Reviews and more.
The How to Play Podcast - Ryan Sturm, Lancaster, NY. podcast on instructional subjects.
The Little Metal Dog Show - Michael Fox, Milton Keynes, Bucks, UK. Podcast.
This Week in Wargaming - Ken and Troy podcast on war games.
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