Abraham bought himself a copy of Mecanisburgo, and I took it home to learn the rules. It's a worker placement (hidden values)/area control game, with conflict resolution like Cosmic Encounter, money management like certain war games (cards can be used either for fighting power or income), and a dictionary of symbols like Race for the Galaxy ... squared.
Some people have complained that the confusing symbols combined with the confusing rulebook is a drawback to the game, but it doesn't look all that bad to me. I guess we'll find out when we try to play.
I'm also still hoping to get Mu to the table one day.
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